The story of Lemonade Stand

An honest note on where this game comes from.

1973, in Minnesota

The original Lemonade Stand was written in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium (MECC) — the same public outfit that later gave classrooms The Oregon Trail. It began life on a timeshared mainframe as a teaching program, not a product.

1979, on the Apple II

MECC brought it to the Apple II in 1979, and there it became a staple of school computer labs for a generation. Behind the simple prompts it taught real economics: supply and demand, weather risk, the cost of advertising, and profit — the quiet lesson that cups you make but don't sell are money poured out on the sidewalk.

What this version is

This is an homage reimplementation by the Bussetech Software Studio. It rebuilds the public game mechanics — weather, price, advertising, and a demand curve — from scratch, clean-room. It is not a copy of any original code or assets; it simply honors an idea that taught a lot of people their first lesson in running a small business.

What changed in the port: it runs on the modern web, works on a phone, tracks money in whole cents so there are no rounding bugs, and adds one bit of studio charm — a rotating studio-gnome attendant who works the stand each day. The gnome is display only; the game reads that data and never writes back to it.

← Back to the stand